For the DMs

Make it Yours!

This land can have anything you would like to put into it. The history of the world is such that long long ago the world (Exandria, Ignotus, and more) was completely inhabited by all sorts of sentient beings and interesting creatures. There were civilizations across the globe, each with varying Arcane abilities (most more advanced than currently exists) until the Calamity (which was a war between the gods which ended up destroying 90% of life). Who knows what was left behind all those millennia ago? Because of this our PCs can come across any type of ruin you can think of. Maybe there’s an old wizard tower, a dungeon, a cave, a mine, or a fort. Each of these can have any sort of loot or artifacts (perhaps there are coins of precious metals left behind from long ago, ancient magical scrolls, magic items, weapons or armor that has survived the test of time). There could also be roaming bands of sentients (perhaps with small settlements or that have taken up residence in ruins) along with any number of creatures, or even far wandering peoples from a different excursion from Exandria. Maybe there is an odd weather pattern causing an area of desert or jungle (each with unique fauna) that is being caused by an ancient arcane artifact (indestructible or not is up to you). This is a game about exploring the unknown, finding cool areas and creatures, and having fun! The further away from the town we get the more dangerous things become, but the more awe inspiring areas, creatures, and loot get.

Adventure Rewards & Leveling

The rewards below are per adventure and represent the maximum allowed. There is no minimum. Tailor to fit your adventure. Feel free to give out trinkets as/if applicable (items with little to no monetary value and no inherent combat value). Magic items found on adventures need to be carefully chosen as to not introduce power creep for the charters(s) that receive it. Examples of non-stat magic items are scrolls, potions, weapons/armor with fun effects but no extra damage or pluses, etc. Items equal to gems are pearls, jewelry, etc. Players who miss an adventure will get half of the gold amount given to each character during that adventure (it is assumed they went and did their own job and got paid some for it), and if they play some of the adventure (but not all) they will get 75%. If the player was not present due to them being the DM they are rewarded the full gold amount. Non-magical items found in the book are going to be assumed to be available from local tradesmen or brought in from Exandria somewhat regularly.


Reward/Leveling Table:

1-2 = 1 adventure (8d20 gold per player of coin + (1) non-stat magic item + (1) gem (or equal type reward))

2-3 = 1 adventure (8d20 gold per player of coin + (2) non-stat magic item + (1) gem (or equal type reward))

3-4 = 1 adventure (8d20 gold per player of coin + (1) non-magic item + (1) gem (or equal type reward) or (1) non-stat magic item)

4-5 = 2 adventure (8d20x2 gold per player of coin + (1) stat magic item + (1) gem (or equal type reward) or (1) non-stat magic item)

5-6 = 2 adventures (8d20x2 gold per player of coin + (1) stat magic item + (1) gem (or equal type reward) or (1) non-stat magic item)

6-7 = 2 adventures (8d20x2 gold per player of coin + (1) stat magic item + (1) gem (or equal type reward) or (1) non-stat magic item)

7 to 8 = 2 adventures, 8d20x2 gold

9 to 12 = 3 adventures, 8d20x3 gold

12-16 = 4 adventures, 8d20x4 gold

16-20 = 5 adventures, 8d20x5 gold