BASEBALL DICE GAME

RULES

DICE BASEBALL

Dice Required: Recommended 1d4, 1d6 (for keeping track of “Individual Effort” uses per player), 1d8, 1d10, 1d12, and 1d20 per player.

GAMEPLAY

Beginning the Game: Each player rolls a d20. The player with the highest roll is the Home Team. In the event of a tie, repeat this process until a winner is determined.

Pitching & Batting:

The Pitcher and the Batter each roll a 1d10 to determine how they perform. These rolls are to be performed simultaneously. When determining the difference between the results of the Batter’s roll and the Pitcher’s roll subtract the results (Ex. A Batter’s roll of 8 - a Pitcher’s result of 5 = 3 which results in a hit).

Results:

The Batter rolls a 1d20 to determine the results of a Hit.

In the Zone: Once per game as the Pitcher, each player at any time during a single inning, and for the rest of that inning, can use a 1d12 die instead of a 1d10 die for their Pitching rolls.

Hot Bats: Once per game as the Batter, each player at any time during a single inning, and for the rest of that inning, can use a 1d12 die instead of a 1d10 die for their Batting rolls.

Individual Effort: Up to six times per game (uses can be tracked with the d6 die), each player, prior to the next set of Pitching/Batting rolls being performed, may choose to roll a 1d8 along with their Pitching or Batting die and add the results together for their total result in that round of rolling. Alternatively, after the result of a HIT but before the Hit Die is rolled, the defensive player may choose to roll a 1d8 and subtract the result from the opponent’s Hit Die Roll for that round.  

Defense Roll:

Examples: